ICT Game Jam Guide

Wisdom commonly shared by the #gamedev channel in the Slack team for devICT

What is this??

We get a lot of questions, especially in the few months leading up to our bi-annual ictgamejam.com - so we figured it’s time to crowdsource some of the most common advice and resources out in the open. Much of this is geared towards people new to game jam

Want to pitch in? Edit this guide and submit a Pull Request for us to review in the browser!

We won’t cover everything because so much can change between events. But we can share the information that rings true for all our events, and our gamedev community in general. Put stuff in here that will help people be successful at most game jams, not so much how to pander to whoever might be judging that year ;)

How to Succeed at ICT Game Jam


Yeah, usually we have cash prizes for some variety of Judges Choice and Community Choice. But that’s superfluous. If you really want to aim for prize money, then go for it. But the only way we can guarantee you’ll enjoy your weekend is if you’re prepared to just enjoy the weekend making games, getting fed, and being around others who enjoy those things too.

Also, we’ve had plenty of people who have used this event to start learning how to make games. Some people only ever make games at this event. Fire up an example or tutorial and start breaking things! Set your own goals and give it a shot.


You might not always be able to control how much time you have to prepare, but if you do have time, here are suggestions for things to do before participating in our game jam.


One month (or more) before the jam

One week before the jam

Two days before the jam

Before you travel to the jam

How to not succeed at the ICT Game Jam

Finally, the best way to fail is to ruin it for other people by breaking our Code of Conduct. We would rather all get along and get to hang out with you.


Yeah, the internet is a steaming pile of opinions and they’re all right and all wrong at the same time. But these are tools commonly recommended by our community because we’ve used them or otherwise know others in our community have. AND we’re willing to help others get started with these tools. We can’t write your games for you, but if you start hitting walls, we want to help knock those down.

Game Engines

2D tools - illustration, animation, tilemaps

3D tools


Source Control

Whatever you choose to do, choose the one that lets you start building quickly. It’s a game jam, not a source control jam.

Free/Free-to-use assets

Even more info

Believe it or not, this didn’t all come from our brains. Here are other resources that have helped us grow our own event and blaze our own gamedev trails…